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Three Dooms is a roleplaying game set at the dawn of civilization. The game is about a thriving community of farmers and tradesmen, the zenith of human development for many days' journey in any direction.

But this town faces three terrible threats that may destroy it. Only the wisdom of the committee of elders and the strength and cunning of its heroes can save it.

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Technomancer Press, LLC is owned by Tony Hellmann, Matthew L. Baldridge, and Sandy Antunes. Tony and Matt are two friends who have known each other since junior high school. Sandy came on board a year later when Technomancer Press bought out his company.

Tony Hellmann has been playing fantasy role-playing games for 20 years. He is a published writer, writing nonfiction for national magazines in his spare time. He serves as the chief executive officer and publisher of Technomancer Press. He lives in Seattle, Washington.

Matthew L. Baldridge has been playing fantasy role-playing games for 20 years. He serves as the chief financial officer and chief operations officer of Technomancer Press. He lives in Shoreline, Washington.

Sandy Antunes has been playing fantasy role playing games even longer than Tony and Matt, and serves as the Chief Technology Officer and Chief Information Officer of Technomancer Press.

Technomancer Press came about as the result of a conversation. At PAX: the Penny Arcade Exposition in Bellevue, Washington, 2004, four friends got together to play tabletop, role-playing, and video games. Tony Hellmann agreed to GM a role-playing game. Like others who have been gaming and game mastering for many years, he used some materials of his own design (a critical hit table, for example). After the first critical hit was scored, the players expressed excitement over his critical hit system. Several of them wanted to know where he got that chart. As Tony and his friends were leaving PAX, Tony mentioned that he'd like to put together a book full of different kinds of critical hit tables, fumble tables, and tables for spell fumbles. As everyone had seen that players were obviously interested in the content, the conversation turned to how they could make that happen.

Technomancer Press (then still nameless) and The Critonomicon (also still nameless) were born.

Setting up a company is not something that can be done in a weekend, and many decisions had to be made. The work was divided and everyone put in his share. Along the way, two of the original four decided that other priorities overshadowed Technomancer Press, and left the company on good terms.

The remaining two were Tony Hellmann and Matt Baldridge. Sandy Antunes came on a year later after both parties saw the company's potential with the three of them working together.

If you were one of the people who participated in that role-playing game at PAX in 2004, Technomancer Press would like to talk to you. Please contact us.